Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
General Bailey's scout ship is one of the first on the scene to rescue the survivors of a disaster but General Bailey fail to help. Gain an Enemy. |
1 |
20 |
General Bailey's ship is damaged, and General Bailey have to hitch-hike General Bailey's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 2 Enemies. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Psychologically damaged by General Bailey's time in the scouts. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Voluntarily left Enforcer |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Scholar (Physician). |
6 |
34 |
A disaster leaves several injured, and others blame General Bailey, forcing General Bailey to leave General Bailey's career. Gain a Rival. |
6 |
34 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
7 |
34 |
Failed to qualify for Merchant Academy. |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Army (Infantry) with the new title Private. |
7 |
37 |
Nearly killed. |
8 |
37 |
Returned to Drifter (Scavenger). |
8 |
41 |
Suffer from a life-threatening illness. |
9 |
41 |
Became a Merchant (Free Trader). |
9 |
42 |
Embroiled in legal trouble. |
9 |
45 |
Promoted to Merchant (Free Trader) rank 1. |