Gerhard Mahon  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 46 M 3 (-1) 5 (-1) 6 (0) 6 (0) 5 (-1) 10 (1)5 (-1)35665A
Overly pointy ears
 
Skills
Admin 0
Astrogation 0
Athletics 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gun Combat 0
Gunner (Screen) 1
Investigate 0
Mechanic 0
Melee (Blade) 1
Persuade 0
Pilot 0
Profession (Freeloader) 0
Science (Social Sciences/Sophontology) 1
Telepathy 0
Teleportation 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Psion Adept Initiate12
Navy Engineer/Gunner Ensign1 / 01
Scholar Scientist 22
Merchant Free Trader 01
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Encounter a Psionic institute.
1 19 Tested for psionic powers
2 22 Became a Psion (Adept).
2 25 Psionic strength increases.
2 26 Promoted to Psion (Adept) rank 1 with the new title Initiate.
3 26 Continued as Psion (Adept).
3 29 Advanced training in a specialist field.
4 30 Voluntarily left Adept
4 30 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 33 Vessel participates in a notable military engagement.
4 34 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
4 34 Forced to muster out.
5 34 Became a Scholar (Scientist).
5 37 Make a breakthrough in Gerhard Mahon's field.
5 38 Promoted to Scholar (Scientist) rank 1.
6 38 Continued as Scholar (Scientist).
6 42 Make a breakthrough in Gerhard Mahon's field.
6 42 Promoted to Scholar (Scientist) rank 2.
7 42 Voluntarily left Scientist
7 42 Became a Merchant (Free Trader).
7 44 Imperial trade restrictions force Gerhard Mahon out of business.
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