Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Gilbert Paul is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Gilbert Paul's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Severely injured. Fully recovered. |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
34 |
Became a Citizen (Worker). |
7 |
37 |
Gilbert Paul's business expands, Gilbert Paul's corporation grows, or the colony thrives. |
8 |
38 |
Continued as Citizen (Worker). |
8 |
39 |
Severely injured. Owe 7,500 for medical bills. |
9 |
39 |
Returned to Merchant (Merchant Marine). |
9 |
40 |
Risk Gilbert Paul's fortune on a possibility lucrative deal and win. |
9 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |