Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Agent (Intelligence). |
2 |
32 |
Glen Shapter's work ends up coming home with Glen Shapter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
32 |
Failed to qualify for Scientist (Scholar). |
3 |
32 |
Submitted to the draft. |
3 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
34 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Became a Scout (Surveyor). |
5 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
42 |
Continued as Scout (Surveyor). |
6 |
46 |
When dealing with an alien race, Glen Shapter botch an opportunity to gather extra intelligence about them. |
6 |
46 |
Psychologically damaged by Glen Shapter's time in the scouts. |
6 |
46 |
Promoted to Scout (Surveyor) rank 2. |