Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Contact with Government. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
27 |
Spent the college years partying. |
3 |
30 |
Graduated. |
4 |
30 |
Became a Merchant (Broker). |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
31 |
A good deal ensures Grant Ahern is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Moved to a new world. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Became a Entertainer (Performer). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Entertainer (Performer) rank 1. |
7 |
42 |
Voluntarily left Performer |
7 |
42 |
Became a Scholar (Scientist). |
7 |
44 |
Win a prestigious prize for Grant Ahern's work. |