Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Rewarded for a successful mission. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Grant Carbey's Contacts or Allies betrays Grant Carbey, ending Grant Carbey's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Became a Citizen (Worker). |
5 |
35 |
Grant Carbey's business expands, Grant Carbey's corporation grows, or the colony thrives. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
40 |
Political upheaval strikes Grant Carbey's homeworld, and Grant Carbey is caught up in the revolution. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
A new romantic starts. Gain an Ally. |