Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A police detective or rival criminal forces Green Day to flee and vows to hunt Green Day down. Gain an Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Green Day's normal circles. Gain a Contact. |
2 |
25 |
Forced to muster out. |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
Opponents of Green Day's belief system ambush Green Day. |
3 |
28 |
Severely injured. Owe 10,000 for medical bills. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Drafted into Star Marine |
5 |
32 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
33 |
Green Day is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
35 |
Green Day do not know what happened to Green Day. There is a gap in Green Day's memory. |
7 |
35 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Moved to a new world. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Green Day is chosen to represent Green Day's faith in a vid show or other highly public forum. |