Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
29 |
Advanced training in a specialist field |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Given a special assignment or duty in Gust Howlett's unit. |
4 |
34 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Army (Cavalry) with previous rank. |
5 |
35 |
Unit is slaughtered in a disastrous battle, for which Gust Howlett blame Gust Howlett's commander. Gain commander as Enemy. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Gust Howlett's Contacts or Allies betrays Gust Howlett, ending Gust Howlett's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Gust Howlett retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Gust Howlett secretly provide religious rites for a dying leader or noble, although they do not share Gust Howlett's faith. Gain an Ally in the family and a Rival who disagrees with Gust Howlett's choice. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |