Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Gust Ronald have no idea what happened to Gust Ronald – they found Gust Ronald's ship drifting on the fringes of friendly space. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Gust Ronald do not know what happened to Gust Ronald. There is a gap in Gust Ronald's memory. |
3 |
22 |
Became a Entertainer (Artist). |
3 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Gust Ronald far from home. |
4 |
25 |
Became a Merchant (Broker). |
5 |
29 |
Continued as Merchant (Broker). |
5 |
32 |
A sudden war destroys Gust Ronald's trade routes and contacts, forcing Gust Ronald to flee that region of space. |
5 |
32 |
Gain rebels as Enemy |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
35 |
A new romantic starts. Gain an Ally. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
40 |
Find valuable salvage. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |