Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Gust Winn is rewarded for Gust Winn's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Gust Winn learn something Gust Winn should not have – a corporate secret, a political scandal – which Gust Winn can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Gain Enemy if Gust Winn don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Suffer from a life-threatening illness. |
7 |
42 |
Failed to qualify for Pirate (Rogue). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
44 |
Find Ancient Technology. |