Project Worker Gustaf Caldwell  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 46 M 4 (-1) 3 (-1) 3 (-1) 6 (0) 7 (0) 8 (0)433678
Scheming, Interrupting
 
Skills
Astrogation 1
Athletics (Endurance) 1
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 3
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 1
Leadership 1
Melee (Blade) 1
Pilot 0
Science (Social Sciences/Belief) 1
Stealth 0
Survival 1
Tactics 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Marine01
Marine Star Marine Lance Sergeant33
Marine Ground Assault Lance Sergeant31
Drifter Scavenger 12
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Worker11
 
Term Age History
1 18 Became a Marine (Marine Support) with the new title Marine.
1 20 Trapped behind enemy lines.
2 22 Attempted to change assignments.
2 22 Switched to Marine (Star Marine) with previous rank.
2 26 A mission goes disastrously wrong due to Gustaf Caldwell's commander’s error or incompetence, but Gustaf Caldwell survive.
2 26 Report commander and gain an Enemy.
2 26 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
3 26 Continued as Marine (Star Marine).
3 27 Assigned to an assault on an enemy fortress.
3 27 Injured
3 30 Promoted to Marine (Star Marine) rank 2 with the new title Corporal.
4 30 Continued as Marine (Star Marine).
4 32 On the front lines of a planetary assault and occupation.
4 34 Promoted to Marine (Star Marine) rank 3 with the new title Lance Sergeant.
5 34 Attempted to change assignments.
5 34 Switched to Marine (Ground Assault) with previous rank.
5 36 Scarred. Fully recovered.
6 36 Failed to qualify for Physician (Scholar).
6 36 Became a Drifter (Scavenger).
6 38 Attempted a risky adventure and was wildly successful.
6 40 Promoted to Drifter (Scavenger) rank 1.
7 40 Voluntarily left Scavenger
7 40 Failed to qualify for Free Trader (Merchant).
7 40 Continued as Drifter (Scavenger).
7 41 Gustaf Caldwell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 41 Failed to qualify for Merchant Academy.
8 41 Switched to Drifter (Wanderer).
8 42 Gustaf Caldwell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 42 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 43 Moved to a new world.
9 46 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
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