Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Gustav Mckinney's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gustav Mckinney fail to help. Gain an Enemy. |
1 |
20 |
Gustav Mckinney's ship is damaged, and Gustav Mckinney have to hitch-hike Gustav Mckinney's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 2 Enemies. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Gustav Mckinney have no idea what happened to Gustav Mckinney – they found Gustav Mckinney's ship drifting on the fringes of friendly space. |
3 |
24 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
28 |
Graduated. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
31 |
A series of bad deals and decisions force Gustav Mckinney into bankruptcy. Gustav Mckinney salvages what Gustav Mckinney can. |
5 |
31 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Returned to Scout (Explorer). |
5 |
35 |
Psychologically damaged by Gustav Mckinney's time in the scouts. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
36 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
43 |
Refuse to join a cheat in some fashion. |
7 |
43 |
Promoted to Scholar (Scientist) rank 1. |