Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Risk Haelya's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Imperial trade restrictions force Haelya out of business. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Haelya's business expands, Haelya's corporation grows, or the colony thrives. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
34 |
Gain Enemy if Haelya don't already have one. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Haelya's Contacts or Allies betrays Haelya, ending Haelya's career. That Contact or Ally becomes a Rival or Enemy. |