Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Hamp Lowther's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Hamp Lowther's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Betrayed by a friend. One of Hamp Lowther's Contacts or Allies betrays Hamp Lowther, ending Hamp Lowther's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
35 |
Moved to a new world. |
5 |
38 |
Promoted to Entertainer (Artist) rank 1. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Hamp Lowther far from home. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
46 |
Hamp Lowther's ship is ambushed by enemy vessels. Hamp Lowther successfully ran to the jump point. |