Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Betrayed by a friend. One of Hamp Wilson's Contacts or Allies betrays Hamp Wilson, ending Hamp Wilson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Hamp Wilson do not know what happened to Hamp Wilson. There is a gap in Hamp Wilson's memory. |
5 |
32 |
Failed to qualify for Army Support (Army). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
33 |
Find Ancient Technology. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
43 |
Gained a contact. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |