Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Risk Harlan Sullivan's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Journalist). |
5 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Harlan Sullivan far from home. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Harlan Sullivan come into conflict with a splinter group Harlan Sullivan's own religion which maintains Harlan Sullivan's version is the wrong one. Gain 1 Rivals. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
41 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Harlan Sullivan refused an offer of inducements to betray Harlan Sullivan's faith. Gain 4 enemies. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |