Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Harold Mar join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
29 |
Special assignment or duty on board ship. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Navy (Line/Crew). |
4 |
33 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Harold Mar foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
42 |
Hard times caused by a lack of interstellar trade costs Harold Mar's job. |
9 |
42 |
Failed to qualify for Surveyor (Scout). |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
46 |
Harold Mar do not know what happened to Harold Mar. There is a gap in Harold Mar's memory. |