Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Harper Robins's work is sabotaged by unknown parties. Harper Robins may salvage what Harper Robins can and give up. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Became a Rogue (Thief). |
3 |
23 |
Involved in a gambling ring. |
3 |
26 |
Promoted to Rogue (Thief) rank 1. |
4 |
26 |
Continued as Rogue (Thief). |
4 |
30 |
A police detective or rival criminal forces Harper Robins to flee and vows to hunt Harper Robins down. Gain an Enemy. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
36 |
Harper Robins's ship is damaged, and Harper Robins have to hitch-hike Harper Robins's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 4 Contacts. Gain 1 Enemies. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
A notable academic consults with Harper Robins about a publication or documentary he is working on. Gain a Contact in academia. |