Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Harper Walker's actions. The ship suffers severe damage and Harper Walker is blamed for the disaster. Harper Walker is court - martialled and discharged. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Harper Walker is caught in the periphery of a scandal. |
2 |
22 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
25 |
Harper Walker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Merchant (Broker). |
5 |
33 |
Gained a contact. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
38 |
Make an unexpected connection outside Harper Walker's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
44 |
Forced to muster out. |