Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Contact with Government. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Harry Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
28 |
Advanced training in a specialist field. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
35 |
Gained a contact. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
39 |
Good fortune |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Scout (Explorer). |
7 |
42 |
Harry Head have no idea what happened to Harry Head – they found Harry Head's ship drifting on the fringes of friendly space. |
8 |
42 |
Failed to qualify for Worker (Citizen). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
46 |
Attempted a risky adventure and was wildly successful. |