Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A series of bad deals and decisions force Haskell Lyness into bankruptcy. Haskell Lyness salvages what Haskell Lyness can. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Injured. |
5 |
36 |
Gain Enemy if Haskell Lyness don't already have one. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Became a Scout (Courier). |
6 |
41 |
When dealing with an alien race, Haskell Lyness botch an opportunity to gather extra intelligence about them. |
6 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Spend several years jumping from world to world in Haskell Lyness's scout ship. |