Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Haskell Sims spend months in the dangerous criminal underworld. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
A police detective or rival criminal forces Haskell Sims to flee and vows to hunt Haskell Sims down. Gain an Enemy. |
3 |
23 |
Failed to qualify for University. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Failed to qualify for Corporate Agent (Agent). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
26 |
An investigation takes on a dangerous turn. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
31 |
Haskell Sims went above and beyond the call of duty. |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Haskell Sims went above and beyond the call of duty. |
7 |
37 |
Voluntarily left Law Enforcement |
7 |
37 |
Failed to qualify for Worker (Citizen). |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
39 |
Betrayed by a friend. One of Haskell Sims's Contacts or Allies betrays Haskell Sims, ending Haskell Sims's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Became a Merchant (Broker). |
8 |
43 |
Promoted to Merchant (Broker) rank 1. |