Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A series of bad deals and decisions force Hattie Male into bankruptcy. Hattie Male salvages what Hattie Male can. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
25 |
A revolution, attack or other unusual event throws Hattie Male's life into chaos, forcing Hattie Male to leave the planet. |
4 |
25 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Embroiled in legal trouble. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Embroiled in legal trouble. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Embroiled in legal trouble. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Make an unexpected connection outside Hattie Male's normal circles. Gain a Contact. |
8 |
45 |
Forced to muster out. |