Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was injured. |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Became a Scholar (Scientist). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Continued as Scholar (Scientist). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Continued as Scholar (Scientist). |
7 |
43 |
Refuse to join a cheat in some fashion. |
7 |
45 |
Promoted to Scholar (Scientist) rank 1. |