Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Haywood Fitzsimons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Psychologically damaged by Haywood Fitzsimons's time in the scouts. |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
31 |
Haywood Fitzsimons do not know what happened to Haywood Fitzsimons. There is a gap in Haywood Fitzsimons's memory. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Haywood Fitzsimons is caught in the periphery of a scandal. |
6 |
34 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
36 |
Haywood Fitzsimons retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Haywood Fitzsimons retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |