Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Lost eye or limb. Fully recovered. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
During a battle, defeat or victory depends on Haywood Macks's actions. The ship suffers severe damage and Haywood Macks is blamed for the disaster. Haywood Macks is court - martialled and discharged. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Gain a contact. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
33 |
Failed to qualify for Field Researcher (Scholar). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
36 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Haywood Macks's Contacts or Allies betrays Haywood Macks, ending Haywood Macks's career. That Contact or Ally becomes a Rival or Enemy. |