Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A good deal ensures Haywood West is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Haywood West's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
A series of bad deals and decisions force Haywood West into bankruptcy. Haywood West salvages what Haywood West can. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
41 |
Amnesia. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
45 |
Attacked by enemies that Haywood West easily defeat. |
7 |
45 |
Gain Enemy if Haywood West don't already have one. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |