Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Someone more charismatic but less devout than Heber Fields has become Heber Fields's superior. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Heber Fields retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Heber Fields's scout ship is one of the first on the scene to rescue the survivors of a disaster but Heber Fields fail to help. Gain an Enemy. |
3 |
30 |
Severely injured. Owe 7,500 for medical bills. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Heber Fields's work ends up coming home with Heber Fields, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Heber Fields's Contacts or Allies betrays Heber Fields, ending Heber Fields's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Embroiled in legal trouble. |
7 |
39 |
Voluntarily left Merchant Marine |
7 |
39 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Heber Fields come into conflict with a splinter group Heber Fields's own religion which maintains Heber Fields's version is the wrong one. Gain 1 Rivals. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |