Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
During a battle, defeat or victory depends on Herman McGuire's actions. Herman McGuire actions lead to an honorabe discharge. |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Severely injured. Owe 10,000 for medical bills. |
2 |
26 |
Gain Enemy if Herman McGuire don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
29 |
Gain Enemy if Herman McGuire don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Betrayed by a friend. One of Herman McGuire's Contacts or Allies betrays Herman McGuire, ending Herman McGuire's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
36 |
Befriended by a senior agent. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |