Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Betrayed by a friend. One of Hermon Hays's Contacts or Allies betrays Hermon Hays, ending Hermon Hays's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Failed to qualify for Colonist (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
Psychologically damaged by Hermon Hays's time in the scouts. |
6 |
34 |
Became a Citizen (Worker). |
6 |
36 |
Hermon Hays is rewarded for Hermon Hays's diligence or cunning. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
41 |
Hermon Hays learn something Hermon Hays should not have – a corporate secret, a political scandal – which Hermon Hays can profit from illegally. |
7 |
42 |
Promoted to Citizen (Worker) rank 1. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
45 |
Hermon Hays learn something Hermon Hays should not have – a corporate secret, a political scandal – which Hermon Hays can profit from illegally. |
8 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |