Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Hermon Sherris's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Entertainer (Artist). |
3 |
29 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
Hermon Sherris is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
32 |
Hermon Sherris foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
35 |
Attempt at commissioned failed. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
35 |
Voluntarily left Line/Crew |
6 |
35 |
Returned to Merchant (Merchant Marine). |
6 |
36 |
Risk Hermon Sherris's fortune on a possibility lucrative deal and win. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Imperial trade restrictions force Hermon Sherris out of business. |
8 |
41 |
Failed to qualify for Performer (Entertainer). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Good fortune |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |