Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Houston Payne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Houston Payne fail to help. Gain an Enemy. |
2 |
23 |
Houston Payne have no idea what happened to Houston Payne – they found Houston Payne's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Psychologically damaged by Houston Payne's time in the scouts. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Moved to a new world. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Houston Payne do not know what happened to Houston Payne. There is a gap in Houston Payne's memory. |
6 |
34 |
Became a Citizen (Colonist). |
6 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Houston Payne come into conflict with a splinter group Houston Payne's own religion which maintains Houston Payne's version is the wrong one. Gain 1 Rivals. |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
40 |
Good fortune |
8 |
43 |
Promoted to Drifter (Scavenger) rank 1. |