Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Howard Bethune's actions. Howard Bethune actions lead to an honorabe discharge. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Encounter a Psionic institute. |
2 |
21 |
Tested for psionic powers |
3 |
23 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
25 |
Gain a mentor. |
3 |
27 |
Promoted to Psion (Psi-Warrrior) rank 1. |
4 |
27 |
Continued as Psion (Psi-Warrrior). |
4 |
29 |
Spent time mastering mind and body. |
4 |
31 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
5 |
31 |
Continued as Psion (Psi-Warrrior). |
5 |
34 |
Gift causes a former ally to turn on Howard Bethune and betray Howard Bethune. One Ally or Contact becomes an Enemy. |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Merchant Academy. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
45 |
Find valuable salvage. |
8 |
46 |
Forced to muster out. |