Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Hoyt Spice's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hoyt Spice fail to help. Gain an Enemy. |
1 |
21 |
Hoyt Spice inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Hoyt Spice spend a great deal of time on the fringes of Charted Space. |
4 |
34 |
Gain a contact in an alien race. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Hoyt Spice have no idea what happened to Hoyt Spice – they found Hoyt Spice's ship drifting on the fringes of friendly space. |
6 |
38 |
Became a Merchant (Broker). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Make an unexpected connection outside Hoyt Spice's normal circles. Gain a Contact. |