Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Hugo Barry's work ends up coming home with Hugo Barry, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Find valuable salvage. |
3 |
24 |
Voluntarily left Wanderer |
3 |
24 |
Switched to Agent (Intelligence). |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
33 |
Find Ancient Technology. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
35 |
Hugo Barry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
A sudden war destroys Hugo Barry's trade routes and contacts, forcing Hugo Barry to flee that region of space. |
7 |
38 |
Gain rebels as Enemy |
8 |
38 |
Switched to Drifter (Barbarian). |
8 |
39 |
Suffer from a life-threatening illness. |
9 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
40 |
A notable academic consults with Hugo Barry about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |