Irvin Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 46 M 5 (-1) 6 (0) 1 (-2) 6 (0) 6 (0) 6 (0)561666
Hard working, Stupid
 
Skills
Admin 1
Advocate 0
Animals 0
Broker 0
Deception 0
Diplomat 0
Electronics (Computer) 1
Jack-of-All-Trades 1
Leadership 1
Melee (Blade) 1
Seafarer 0
Streetwise 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 14
Drifter Wanderer 02
Marine Ground Assault Marine01
 
Name Type Affinity Enmity Power Influence Species
Jess Garrett Contact 3 0 1 0 Kedepu (M/70)
Luvenia Risewell Rival 1 3 3 0 Ne Kraeda ren Kelva (F/47)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 A revolution, attack or other unusual event throws Irvin Carr's life into chaos, forcing Irvin Carr to leave the planet.
2 22 Failed to qualify for Intelligence (Agent).
2 22 Became a Drifter (Wanderer).
2 25 Betrayed by a friend. One of Irvin Carr's Contacts or Allies betrays Irvin Carr, ending Irvin Carr's career. That Contact or Ally becomes a Rival or Enemy.
3 25 Failed to qualify for Pirate (Rogue).
3 25 Submitted to the draft.
3 25 Became a Marine (Ground Assault) with the new title Marine.
3 28 Irvin Carr is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4 28 Failed to qualify for Colonist (Citizen).
4 28 Returned to Drifter (Wanderer).
4 32 Irvin Carr do not know what happened to Irvin Carr. There is a gap in Irvin Carr's memory.
5 32 Returned to Citizen (Corporate).
5 36 Irvin Carr learn something Irvin Carr should not have – a corporate secret, a political scandal – which Irvin Carr can profit from illegally.
5 36 Gain a criminal contact.
6 36 Continued as Citizen (Corporate).
6 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 40 Promoted to Citizen (Corporate) rank 1.
7 40 Continued as Citizen (Corporate).
7 44 Hard times caused by a lack of interstellar trade costs Irvin Carr Irvin Carr's job.
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