Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
A revolution, attack or other unusual event throws Irvin Carr's life into chaos, forcing Irvin Carr to leave the planet. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Irvin Carr's Contacts or Allies betrays Irvin Carr, ending Irvin Carr's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
Irvin Carr is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Returned to Drifter (Wanderer). |
4 |
32 |
Irvin Carr do not know what happened to Irvin Carr. There is a gap in Irvin Carr's memory. |
5 |
32 |
Returned to Citizen (Corporate). |
5 |
36 |
Irvin Carr learn something Irvin Carr should not have – a corporate secret, a political scandal – which Irvin Carr can profit from illegally. |
5 |
36 |
Gain a criminal contact. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
44 |
Hard times caused by a lack of interstellar trade costs Irvin Carr Irvin Carr's job. |