Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Advanced training in a specialist field |
2 |
22 |
Voluntarily left Infantry |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Uncover a major conspiracy against Irvin Oneil's employers. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Scout (Courier). |
4 |
32 |
Irvin Oneil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irvin Oneil fail to help. Gain an Enemy. |
4 |
32 |
Irvin Oneil have no idea what happened to Irvin Oneil – they found Irvin Oneil's ship drifting on the fringes of friendly space. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
35 |
Irvin Oneil survey an alien world. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Voluntarily left Explorer |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
39 |
Irvin Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Opponents of Irvin Oneil's belief system ambush Irvin Oneil. |
7 |
40 |
Nearly killed. Owe 45,000 for medical bills. |
8 |
40 |
Entered Merchant Academy with the Business curriculum. |
8 |
42 |
Made lifelong friends. Gain 1 Allies. |
8 |
42 |
Dropped out of the merchant academy. |
9 |
42 |
Continued as Believer (Holy Warrior). |
9 |
45 |
Irvin Oneil aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |