Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Irving Crowle's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Switched to Merchant (Free Trader). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Became a Rogue (Thief). |
4 |
31 |
Arrested and charged. |
4 |
31 |
Successfully defended self. |
5 |
32 |
Voluntarily left Thief |
5 |
32 |
Entered Merchant Academy with the Business curriculum. |
5 |
34 |
War breaks out, triggering a mandatory draft. |
5 |
36 |
Dropped out of the merchant academy. |
6 |
36 |
Became a Army (Infantry) with the new title Private. |
6 |
37 |
Surrounded and outnumbered by the enemy, Irving Crowle hold out until relief arrives. |
6 |
40 |
Attempt at commissioned failed. |
6 |
40 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
40 |
Continued as Army (Infantry). |
7 |
43 |
Advanced training in a specialist field |
7 |
44 |
Attempt at commissioned failed. |