Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Science (Physical Sciences/Physics) as a hobby. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
28 |
Voluntarily left Law Enforcement |
3 |
28 |
Became a Rogue (Enforcer). |
3 |
32 |
A crime lord considers Irving Hale his protégé. |
4 |
32 |
Continued as Rogue (Enforcer). |
4 |
34 |
A job goes wrong, forcing Irving Hale to flee off-planet. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A series of bad deals and decisions force Irving Hale into bankruptcy. Irving Hale salvages what Irving Hale can. |
7 |
40 |
Became a Scout (Explorer). |
7 |
44 |
Spend several years jumping from world to world in Irving Hale's scout ship. |