Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
24 |
Public opinion turns on Irving Herrera. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Irving Herrera join a gambling circle on board. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Abuse Irving Herrera's position for profit. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
45 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |