Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Isom Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
25 |
Isom Clark faith is shaken. |
4 |
25 |
Voluntarily left Holy Warrior |
4 |
25 |
Failed to qualify for Field Researcher (Scholar). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
29 |
Display heroism in battle, saving the whole ship. |
4 |
29 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
29 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
29 |
Continued as Navy (Line/Crew). |
5 |
31 |
Vessel participates in a notable military engagement. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Isom Clark's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
38 |
Nearly killed. Owe 40,000 for medical bills. |
8 |
38 |
Entered Merchant Academy with the Business curriculum. |
8 |
42 |
Become leader in social movement. |
8 |
42 |
Gain an Ally and an Enemy. |
8 |
42 |
Graduated with honors. |
9 |
42 |
Switched to Merchant (Broker). |
9 |
42 |
Promoted to Merchant (Broker) rank 1. |
9 |
42 |
Promoted to Merchant (Broker) rank 2. |
9 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
46 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |