Jar Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 46 M 4 (-1) 6 (0) 3 (-1) 7 (0) 12 (2) 9 (1)4637C9
Trembling hands
 
Skills
Animals 0
Astrogation 0
Athletics 0
Carouse 0
Deception 1
Drive 0
Gun Combat 0
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Persuade 2
Pilot (Spacecraft) 1
Recon 1
Science (Life Sciences) 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Scout Explorer Scout11
Agent Law Enforcement Rookie01
Drifter Barbarian 01
Merchant Free Trader 23
 
Name Type Affinity Enmity Power Influence Species
Zag Oedhtsa Contact 3 0 5 1 Vargr, Imperium (F/36)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Suffer from a life-threatening illness.
2 19 Became a Scout (Explorer).
2 22 Jar Hall survey an alien world.
2 23 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 23 Voluntarily left Explorer
3 23 Failed to qualify for Worker (Citizen).
3 23 Submitted to the draft.
3 23 Became a Agent (Law Enforcement) with the new title Rookie.
3 25 Jar Hall's work ends up coming home with Jar Hall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 25 Failed to qualify for Journalist (Entertainer).
4 25 Switched to Drifter (Barbarian).
4 29 Severely injured. Fully recovered. Owe 2,500 for medical bills.
5 29 Became a Merchant (Free Trader).
5 33 Make an unexpected connection outside Jar Hall's normal circles. Gain a Contact.
5 33 Promoted to Merchant (Free Trader) rank 1.
6 33 Continued as Merchant (Free Trader).
6 35 Gained a contact.
6 37 Promoted to Merchant (Free Trader) rank 2.
7 37 Continued as Merchant (Free Trader).
7 40 A series of bad deals and decisions force Jar Hall into bankruptcy. Jar Hall salvages what Jar Hall can.
8 40 Failed to qualify for Corporate (Citizen).
8 40 Returned to Drifter (Wanderer).
8 41 Victim of a crime
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