Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Jasper Graham's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Navy (Flight) with previous rank. |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
33 |
Psychologically damaged by Jasper Graham's time in the scouts. |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Jasper Graham faith is shaken. |
7 |
37 |
Continued as Believer (Holy Warrior). |
7 |
39 |
Someone more charismatic but less devout than Jasper Graham has become Jasper Graham's superior. |
8 |
41 |
Continued as Believer (Holy Warrior). |
8 |
42 |
Jasper Graham aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
46 |
Good fortune. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |