Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Jean Hutchinson's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Jean Hutchinson do not know what happened to Jean Hutchinson. There is a gap in Jean Hutchinson's memory. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
38 |
Jean Hutchinson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Flight (Navy). |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Jean Hutchinson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |