Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Jeremiah McCnaghty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jeremiah McCnaghty fail to help. Gain an Enemy. |
2 |
23 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Jeremiah McCnaghty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
36 |
Jeremiah McCnaghty is chosen to represent Jeremiah McCnaghty's faith in a vid show or other highly public forum. |
6 |
37 |
Continued as Believer (Mainstream Believer). |
6 |
40 |
Gained a contact. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Returned to Drifter (Wanderer). |
7 |
43 |
Jeremiah McCnaghty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |