Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Jeremy Freeman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Find an Alien Artifact. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Jeremy Freeman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Scholar (Field Researcher). |
6 |
36 |
Jeremy Freeman's work is sabotaged by unknown parties. Jeremy Freeman may salvage what Jeremy Freeman can and give up. |
7 |
36 |
Became a Citizen (Corporate). |
7 |
40 |
A revolution, attack or other unusual event throws Jeremy Freeman's life into chaos, forcing Jeremy Freeman to leave the planet. |
7 |
40 |
Promoted to Citizen (Corporate) rank 1. |
8 |
40 |
Continued as Citizen (Corporate). |
8 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |