Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Jesse Hennessy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Jesse Hennessy befriend a superior in the corporation or the colony. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Jesse Hennessy learn something Jesse Hennessy should not have – a corporate secret, a political scandal – which Jesse Hennessy can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Jesse Hennessy learn something Jesse Hennessy should not have – a corporate secret, a political scandal – which Jesse Hennessy can profit from illegally. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Voluntarily left Worker |
7 |
42 |
Failed to qualify for Explorer (Scout). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
44 |
Jesse Hennessy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |