Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Jesse Withers went above and beyond the call of duty. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Given specialist training in vehicles. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Jesse Withers's job. |
7 |
38 |
Became a Scholar (Field Researcher). |
7 |
41 |
Caught cheating in some fashion, advancing Jesse Withers's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
41 |
An expedition or voyage goes wrong, leaving Jesse Withers stranded in the wilderness. |
7 |
41 |
Gain an Enemy |
7 |
42 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
42 |
Continued as Scholar (Field Researcher). |
8 |
44 |
An expedition or voyage goes wrong, leaving Jesse Withers stranded in the wilderness. |