Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Jessie Cox's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Jessie Cox's Contacts or Allies betrays Jessie Cox, ending Jessie Cox's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
35 |
Jessie Cox spend a great deal of time on the fringes of Charted Space. |
5 |
35 |
Jessie Cox have no idea what happened to Jessie Cox – they found Jessie Cox's ship drifting on the fringes of friendly space. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
36 |
Spend several years jumping from world to world in Jessie Cox's scout ship. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Scout (Surveyor) rank 2. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
43 |
Jessie Cox inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |