Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Gained a contact. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
27 |
Expose or are involved in a scandal of some sort. |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
28 |
Rewarded for a successful mission. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
36 |
Jewel Habborlain gain experience in a technical field as a computer operator or surveyor. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Accepted a deal with criminal or other figure under investigation. |